메소드 | 설명 | |
---|---|---|
GetDist ( ) : float | ||
GetTransform ( ) : Matrix4x4 | ||
GetWidth ( ) : float | ||
Gravity ( Matrix4x4 m, float fraction ) : Matrix4x4 | ||
Gravity ( float fraction ) : void | ||
Move ( float dist ) : void | ||
Peek ( ) : TurtleState, | ||
Pop ( ) : void | ||
Push ( ) : void | ||
QuaternionFromMatrix ( Matrix4x4 m ) : Quaternion | ||
Roll ( float angle ) : void | ||
SetWidth ( float w ) : void | ||
Turn ( float angle ) : void | ||
Turtle ( float w ) : System.Collections |
public static Gravity ( Matrix4x4 m, float fraction ) : Matrix4x4 | ||
m | Matrix4x4 | |
fraction | float | |
리턴 | Matrix4x4 |
public static QuaternionFromMatrix ( Matrix4x4 m ) : Quaternion | ||
m | Matrix4x4 | |
리턴 | Quaternion |