C# 클래스 TurboSlice, VRCubeSword

상속: _TurboSliceModuleHack
파일 보기 프로젝트 열기: VirsixInc/VRCubeSword 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
infillGeometryReceivers Action,System

비공개 메소드들

메소드 설명
Start ( ) : void
Update ( ) : void
_splitByPlane ( GameObject go, Vector4 planeInLocalSpace, bool destroyOriginal, bool callHandlers = true ) : GameObject[]
concatenateHierarchy ( Transform t, List results ) : void
createResultObjects ( GameObject go, Sliceable, sliceable, bool forceCloning, Vector4 plane, GameObject &frontObject, GameObject &backObject ) : void
determinePresence ( Transform root, Vector4 plane, Transform>.Dictionary &transformByName, bool>.Dictionary &frontPresence, bool>.Dictionary &backPresence ) : void
handleHierarchy ( Transform root, bool>.Dictionary presenceByName, Transform>.Dictionary originalsByName ) : void
perfectSubset ( TurboList _sourceIndices, TurboList _sourceVertices, TurboList _sourceNormals, TurboList _sourceUVs, TurboList _sourceUV2s, int &targetIndices, TurboList targetVertices, TurboList targetNormals, TurboList targetUVs, TurboList targetUV2s, int &transferTable ) : void
releaseMesh ( Mesh m ) : void
splitTriangles ( Vector4 plane, int sourceIndices, MeshCache, meshCache, InfillConfiguration infill, TurboList frontIndices, TurboList backIndices ) : void

프로퍼티 상세

infillGeometryReceivers 공개적으로 정적으로 프로퍼티

public static Action,System infillGeometryReceivers
리턴 Action,System