메소드 | 설명 | |
---|---|---|
GetFiringSolution ( Vector3 origin, Vector3 target, float muzzle_v, Vector3 gravity, Vector3 myVelocity, Vector3 targetVelocity, float margin ) : Vector3 | ||
GetParabolicFiringSolution ( Vector3 origin, Vector3 target, float muzzle_v, Vector3 gravity ) : Vector3 | ||
GetParabolicFiringSolution ( Vector3 origin, Vector3 target, float muzzle_v, Vector3 gravity, Vector3 myVelocity ) : Vector3 | ||
GetParabolicFiringSolution ( Vector3 origin, Vector3 target, float muzzle_v, Vector3 gravity, Vector3 myVelocity, Vector3 targetVelocity ) : Vector3 |
메소드 | 설명 | |
---|---|---|
GetParabolicFiringSolutionTime ( Vector3 origin, Vector3 target, float muzzle_v, Vector3 gravity ) : float | ||
Start ( ) : void | ||
Update ( ) : void |
public static GetFiringSolution ( Vector3 origin, Vector3 target, float muzzle_v, Vector3 gravity, Vector3 myVelocity, Vector3 targetVelocity, float margin ) : Vector3 | ||
origin | Vector3 | |
target | Vector3 | |
muzzle_v | float | |
gravity | Vector3 | |
myVelocity | Vector3 | |
targetVelocity | Vector3 | |
margin | float | |
리턴 | Vector3 |
public static GetParabolicFiringSolution ( Vector3 origin, Vector3 target, float muzzle_v, Vector3 gravity ) : Vector3 | ||
origin | Vector3 | |
target | Vector3 | |
muzzle_v | float | |
gravity | Vector3 | |
리턴 | Vector3 |
public static GetParabolicFiringSolution ( Vector3 origin, Vector3 target, float muzzle_v, Vector3 gravity, Vector3 myVelocity ) : Vector3 | ||
origin | Vector3 | |
target | Vector3 | |
muzzle_v | float | |
gravity | Vector3 | |
myVelocity | Vector3 | |
리턴 | Vector3 |
public static GetParabolicFiringSolution ( Vector3 origin, Vector3 target, float muzzle_v, Vector3 gravity, Vector3 myVelocity, Vector3 targetVelocity ) : Vector3 | ||
origin | Vector3 | |
target | Vector3 | |
muzzle_v | float | |
gravity | Vector3 | |
myVelocity | Vector3 | |
targetVelocity | Vector3 | |
리턴 | Vector3 |