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CleanUp ( ) : void |
Called to ensure we're not leaking stuff into the Editor
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OnInspectorGUI ( TrackBuildR, _trackBuildR, int selectedPointIndex, int selectedCurveIndex ) : void |
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CurveTextureSelector ( TrackBuildRTrack, _track, int textureIndex, string label ) : int |
A stub of GUI for selecting the texture for a specific part of the track on a specific curve IE. The track texture, the wall texture, etc...
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GotoScenePoint ( Vector3 position ) : void |
A little hacking of the Unity Editor to allow us to focus on an arbitrary point in 3D Space We're replicating pressing the F button in scene view to focus on the selected object Here we can focus on a 3D point
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RenderPreview ( TrackBuildR, _trackBuildR ) : void | ||
TextureGUI ( TrackBuildRTexture &texture ) : bool |
The Texture display GUI
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Title ( string titleString, Color colour ) : void |
A GUI stub that displays the coloured titles in the inspector for Track BuildR
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UpdateDiagram ( TrackBuildRTrack, _track ) : void |
Deals with modifing the diagram used in track building
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public static OnInspectorGUI ( TrackBuildR, _trackBuildR, int selectedPointIndex, int selectedCurveIndex ) : void | ||
_trackBuildR | TrackBuildR, | |
selectedPointIndex | int | |
selectedCurveIndex | int | |
리턴 | void |