프로퍼티 | 타입 | 설명 | |
---|---|---|---|
arcLength | float | ||
boundaryHeight | float | ||
boundaryTextureStyleIndex | int | ||
bumperTextureStyleIndex | int | ||
center | Vector3 | ||
clipArrayLeft | bool[] | ||
clipArrayRight | bool[] | ||
dynamicBoundaryMesh | DynamicMesh | ||
dynamicBumperMesh | DynamicMesh | ||
dynamicColliderMesh | DynamicMesh | ||
dynamicOffroadMesh | DynamicMesh | ||
dynamicTrackMesh | DynamicMesh | ||
holder | GameObject | ||
midPointPerc | float[] | ||
nextNormIndex | int[] | ||
normalisedT | float[] | ||
offroadTextureStyleIndex | int | ||
pointA | TrackBuildRPoint, | ||
pointB | TrackBuildRPoint, | ||
prevNormIndex | int[] | ||
sampledAngles | float[] | ||
sampledCants | float[] | ||
sampledCrowns | float[] | ||
sampledLeftBoundaryPoints | Vector3[] | ||
sampledPoints | Vector3[] | ||
sampledRightBoundaryPoints | Vector3[] | ||
sampledTrackCrosses | Vector3[] | ||
sampledTrackDirections | Vector3[] | ||
sampledTrackUps | Vector3[] | ||
sampledWidths | float[] | ||
storedArcLengthArraySize | int | ||
storedArcLengths | float[] | ||
storedArcLengthsFull | float[] | ||
storedPointSize | int | ||
targetSize | float[] | ||
trackTextureStyleIndex | int |
메소드 | 설명 | |
---|---|---|
DynamicMeshCheck ( ) : void | ||
SetReRender ( ) : void |