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CheckStatTitle ( Creature, creature, float statVal, float knowVal, float enableVal, ushort titleId ) : void |
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CreatureGotLuckyFinish ( Creature, creature, LuckyFinish finish, int amount ) : void |
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OnCreatureAged ( Creature, creature, int prevAge ) : void |
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OnCreatureAttacked ( TargetAction, tAction ) : void |
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OnCreatureCompletedPtj ( Creature, creature, PtjType type ) : void |
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OnCreatureFinishedProductionOrCollection ( Creature, creature, bool success ) : void |
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OnCreatureFished ( Creature, creature, Item, item ) : void |
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OnCreatureKilled ( Creature, deadCreature, Creature, killer ) : void |
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OnCreatureLevelUp ( Creature, creature ) : void |
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OnCreatureStartedPtj ( Creature, creature, PtjType type ) : void |
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OnPlayerClearedDungeon ( Creature, creature, Dungeon, dungeon ) : void |
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OnPlayerLoggedIn ( Creature, creature ) : void |
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OnSkillRankChanged ( Creature, creature, Skill, skill ) : void |
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