프로퍼티 | 타입 | 설명 | |
---|---|---|---|
BiomeBitmask | int | ||
BiomeType | BiomeType | ||
Bitmask | int | ||
Bottom | Tile, | ||
Collidable | bool | ||
Color | Color | ||
FloodFilled | bool | ||
HeatType | HeatType | ||
HeightType | HeightType | ||
Left | Tile | ||
MoistureType | MoistureType | ||
Right | Tile | ||
Rivers | List |
||
Top | Tile | ||
X | int |
메소드 | 설명 | |
---|---|---|
DigRiver ( River, river, int size ) : void | ||
GetLowestNeighbor ( Generator generator ) : Direction | ||
GetRiverNeighborCount ( River river ) : int | ||
SetRiverPath ( River river ) : void | ||
Tile ( ) : UnityEngine | ||
UpdateBiomeBitmask ( ) : void | ||
UpdateBitmask ( ) : void |
메소드 | 설명 | |
---|---|---|
SetRiverTile ( River river ) : void |
public GetLowestNeighbor ( Generator generator ) : Direction | ||
generator | Generator | |
리턴 | Direction |
public GetRiverNeighborCount ( River river ) : int | ||
river | River | |
리턴 | int |