C# 클래스 ThreeJSExporterScript, 3dsMaxWebGL

파일 보기 프로젝트 열기: tparisi/3dsMaxWebGL

공개 메소드들

메소드 설명
CameraToString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void
GeometryToEmbedString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void
GeometryToString ( int tab, StringBuilder sb, GameObject o, bool &first, bool embed ) : void
LightToString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void
MaterialToEmbedString ( int tab, StringBuilder sb, Material mat, bool &first ) : void
MaterialToString ( int tab, StringBuilder sb, Material mat, bool &first ) : void
MaterialsToString ( int tab, StringBuilder sb, GameObject o, bool &first, bool embed ) : void
MeshToString ( int tab, StringBuilder sb, MeshFilter mf, bool &first, bool embed ) : void
ObjectToEmbedString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void
ObjectToString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void
SceneToFolder ( string foldername, bool append ) : void
SceneToString ( ) : string
TextureToString ( int tab, StringBuilder sb, Texture tx, bool &first ) : void
TexturesToString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void

비공개 메소드들

메소드 설명
ColorToLong ( Color v ) : long
ColorToString ( Color v ) : string
MaterialToTypeString ( Material mat ) : string
Scale3ToString ( Vector3 v ) : string
TabAppend ( int tab, StringBuilder sb, string val ) : void
Vec2ToString ( Vector2 v ) : string
Vec3ToString ( Vector3 v ) : string

메소드 상세

CameraToString() 공개 정적인 메소드

public static CameraToString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void
tab int
sb StringBuilder
o GameObject
first bool
리턴 void

GeometryToEmbedString() 공개 정적인 메소드

public static GeometryToEmbedString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void
tab int
sb StringBuilder
o GameObject
first bool
리턴 void

GeometryToString() 공개 정적인 메소드

public static GeometryToString ( int tab, StringBuilder sb, GameObject o, bool &first, bool embed ) : void
tab int
sb StringBuilder
o GameObject
first bool
embed bool
리턴 void

LightToString() 공개 정적인 메소드

public static LightToString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void
tab int
sb StringBuilder
o GameObject
first bool
리턴 void

MaterialToEmbedString() 공개 정적인 메소드

public static MaterialToEmbedString ( int tab, StringBuilder sb, Material mat, bool &first ) : void
tab int
sb StringBuilder
mat Material
first bool
리턴 void

MaterialToString() 공개 정적인 메소드

public static MaterialToString ( int tab, StringBuilder sb, Material mat, bool &first ) : void
tab int
sb StringBuilder
mat Material
first bool
리턴 void

MaterialsToString() 공개 정적인 메소드

public static MaterialsToString ( int tab, StringBuilder sb, GameObject o, bool &first, bool embed ) : void
tab int
sb StringBuilder
o GameObject
first bool
embed bool
리턴 void

MeshToString() 공개 정적인 메소드

public static MeshToString ( int tab, StringBuilder sb, MeshFilter mf, bool &first, bool embed ) : void
tab int
sb StringBuilder
mf UnityEngine.MeshFilter
first bool
embed bool
리턴 void

ObjectToEmbedString() 공개 정적인 메소드

public static ObjectToEmbedString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void
tab int
sb StringBuilder
o GameObject
first bool
리턴 void

ObjectToString() 공개 정적인 메소드

public static ObjectToString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void
tab int
sb StringBuilder
o GameObject
first bool
리턴 void

SceneToFolder() 공개 정적인 메소드

public static SceneToFolder ( string foldername, bool append ) : void
foldername string
append bool
리턴 void

SceneToString() 공개 정적인 메소드

public static SceneToString ( ) : string
리턴 string

TextureToString() 공개 정적인 메소드

public static TextureToString ( int tab, StringBuilder sb, Texture tx, bool &first ) : void
tab int
sb StringBuilder
tx Texture
first bool
리턴 void

TexturesToString() 공개 정적인 메소드

public static TexturesToString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void
tab int
sb StringBuilder
o GameObject
first bool
리턴 void