메소드 | 설명 | |
---|---|---|
CameraToString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void | ||
GeometryToEmbedString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void | ||
GeometryToString ( int tab, StringBuilder sb, GameObject o, bool &first, bool embed ) : void | ||
LightToString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void | ||
MaterialToEmbedString ( int tab, StringBuilder sb, Material mat, bool &first ) : void | ||
MaterialToString ( int tab, StringBuilder sb, Material mat, bool &first ) : void | ||
MaterialsToString ( int tab, StringBuilder sb, GameObject o, bool &first, bool embed ) : void | ||
MeshToString ( int tab, StringBuilder sb, |
||
ObjectToEmbedString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void | ||
ObjectToString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void | ||
SceneToFolder ( string foldername, bool append ) : void | ||
SceneToString ( ) : string | ||
TextureToString ( int tab, StringBuilder sb, Texture tx, bool &first ) : void | ||
TexturesToString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void |
메소드 | 설명 | |
---|---|---|
ColorToLong ( Color v ) : long | ||
ColorToString ( Color v ) : string | ||
MaterialToTypeString ( Material mat ) : string | ||
Scale3ToString ( Vector3 v ) : string | ||
TabAppend ( int tab, StringBuilder sb, string val ) : void | ||
Vec2ToString ( Vector2 v ) : string | ||
Vec3ToString ( Vector3 v ) : string |
public static CameraToString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void | ||
tab | int | |
sb | StringBuilder | |
o | GameObject | |
first | bool | |
리턴 | void |
public static GeometryToEmbedString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void | ||
tab | int | |
sb | StringBuilder | |
o | GameObject | |
first | bool | |
리턴 | void |
public static GeometryToString ( int tab, StringBuilder sb, GameObject o, bool &first, bool embed ) : void | ||
tab | int | |
sb | StringBuilder | |
o | GameObject | |
first | bool | |
embed | bool | |
리턴 | void |
public static LightToString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void | ||
tab | int | |
sb | StringBuilder | |
o | GameObject | |
first | bool | |
리턴 | void |
public static MaterialToEmbedString ( int tab, StringBuilder sb, Material mat, bool &first ) : void | ||
tab | int | |
sb | StringBuilder | |
mat | Material | |
first | bool | |
리턴 | void |
public static MaterialToString ( int tab, StringBuilder sb, Material mat, bool &first ) : void | ||
tab | int | |
sb | StringBuilder | |
mat | Material | |
first | bool | |
리턴 | void |
public static MaterialsToString ( int tab, StringBuilder sb, GameObject o, bool &first, bool embed ) : void | ||
tab | int | |
sb | StringBuilder | |
o | GameObject | |
first | bool | |
embed | bool | |
리턴 | void |
public static MeshToString ( int tab, StringBuilder sb, |
||
tab | int | |
sb | StringBuilder | |
mf | ||
first | bool | |
embed | bool | |
리턴 | void |
public static ObjectToEmbedString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void | ||
tab | int | |
sb | StringBuilder | |
o | GameObject | |
first | bool | |
리턴 | void |
public static ObjectToString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void | ||
tab | int | |
sb | StringBuilder | |
o | GameObject | |
first | bool | |
리턴 | void |
public static SceneToFolder ( string foldername, bool append ) : void | ||
foldername | string | |
append | bool | |
리턴 | void |
public static TextureToString ( int tab, StringBuilder sb, Texture tx, bool &first ) : void | ||
tab | int | |
sb | StringBuilder | |
tx | Texture | |
first | bool | |
리턴 | void |
public static TexturesToString ( int tab, StringBuilder sb, GameObject o, bool &first ) : void | ||
tab | int | |
sb | StringBuilder | |
o | GameObject | |
first | bool | |
리턴 | void |