프로퍼티 | 타입 | 설명 | |
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gameAccessToken | string |
메소드 | 설명 | |
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Awake ( ) : void | ||
NewHeartbeatTiming ( uint newTiming ) : void | ||
OnApplicationFocus ( bool isFocused ) : void | ||
Reinitialize ( ) : void |
Resends all the server communication involved in initializing the game.
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SetAccessToken ( string newAccessToken ) : void | ||
StaticReinitialize ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
GetSingletonInstance ( ) : ThinksyLink, |
public static NewHeartbeatTiming ( uint newTiming ) : void | ||
newTiming | uint | |
리턴 | void |
public OnApplicationFocus ( bool isFocused ) : void | ||
isFocused | bool | |
리턴 | void |
public static SetAccessToken ( string newAccessToken ) : void | ||
newAccessToken | string | |
리턴 | void |