메소드 | 설명 | |
---|---|---|
CreateChunk ( ChunkPos, pos ) : TerrainChunk, | ||
GetMaterial ( int materialId ) : BlockMaterial, | ||
GetMaterialId ( BlockMaterial, material ) : int | ||
RegisterMaterial ( BlockMaterial, material ) : int | ||
Terrain ( ) : System | ||
this ( BlockPos pos ) : IBlock | ||
this ( ChunkPos pos ) : IChunk |
public CreateChunk ( ChunkPos, pos ) : TerrainChunk, | ||
pos | ChunkPos, | |
리턴 | TerrainChunk, |
public GetMaterial ( int materialId ) : BlockMaterial, | ||
materialId | int | |
리턴 | BlockMaterial, |
public GetMaterialId ( BlockMaterial, material ) : int | ||
material | BlockMaterial, | |
리턴 | int |
public RegisterMaterial ( BlockMaterial, material ) : int | ||
material | BlockMaterial, | |
리턴 | int |