메소드 |
설명 |
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Awake ( ) : void |
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ClampToGround ( ) : void |
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ClearIgnoredColliders ( ) : void |
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DisableClamping ( ) : void |
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DisableSlopeLimit ( ) : void |
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EnableClamping ( ) : void |
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EnableSlopeLimit ( ) : void |
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IgnoreCollider ( Collider col ) : void |
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IsClamping ( ) : bool |
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ManualUpdate ( float deltaTime ) : void |
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OnDrawGizmos ( ) : void |
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PointAboveFeet ( Vector3 point ) : bool |
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PointBelowHead ( Vector3 point ) : bool |
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ProbeGround ( int iter ) : void |
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RecursivePushback ( int depth, int maxDepth ) : void |
Check if any of the CollisionSpheres are colliding with any walkable objects in the world. If they are, apply a proper pushback and retrieve the collision data |
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RemoveIgnoredCollider ( Collider col ) : void |
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SingleUpdate ( ) : void |
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SpherePosition ( CollisionSphere, sphere ) : Vector3 |
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Update ( ) : void |
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