메소드 |
설명 |
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Awake ( ) : void |
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Start ( ) : void |
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Update ( ) : void |
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animateRotation ( Transform disk, float targetOffset ) : IEnumerator |
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findTopPriority ( ) : void |
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processStep2 ( List blockTransforms ) : void |
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shiftBlockBack ( Transform blockTransform, Vector3 targetPostion, float startTime, float journeyLength, float fract, List blockTransforms ) : IEnumerator |
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shiftBlockLeft ( Transform blockTransform, Vector3 targetPostion, float startTime, float journeyLength, float fract, List blockTransforms ) : IEnumerator |
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shiftBlockRight ( Transform blockTransform, Vector3 targetPostion, float startTime, float journeyLength, float fract ) : IEnumerator |
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shiftBlocksForward ( Transform blockTransform, Vector3 targetPostion, float startTime, float journeyLength, float fract ) : IEnumerator |
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updateBlockColor ( ) : void |
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updateBlockPositionOrder ( BlockController>.Dictionary blockTransformToControllerDict ) : void |
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