프로퍼티 | 타입 | 설명 | |
---|---|---|---|
keepStereoUpdated | bool |
메소드 | 설명 | |
---|---|---|
AddStereoRig ( ) : void | ||
Awake ( ) : void | ||
ComputeStereoEyePosition ( Cardboard, eye, float proj11, float zScale ) : Vector3 | ||
InvalidateEyes ( ) : void | ||
OnDisable ( ) : void | ||
OnEnable ( ) : void | ||
OnPreCull ( ) : void | ||
UpdateStereoValues ( ) : void |
메소드 | 설명 | |
---|---|---|
CreateEye ( Cardboard, eye ) : void | ||
EndOfFrame ( ) : IEnumerator |
public ComputeStereoEyePosition ( Cardboard, eye, float proj11, float zScale ) : Vector3 | ||
eye | Cardboard, | |
proj11 | float | |
zScale | float | |
리턴 | Vector3 |