프로퍼티 | 타입 | 설명 | |
---|---|---|---|
boxGibs | GameObject | ||
bridge_sprite | Sprite | ||
errorSprite | Sprite | ||
floor_bottom_left | Sprite | ||
floor_thin_left | Sprite | ||
item_box | Sprite | ||
lavaTop | GameObject | ||
lava_bottom_left | Sprite | ||
nograpple_wall_bottom | Sprite | ||
physicalTileLayers | LayerMask | ||
shootable_platform | Sprite | ||
spike | Sprite | ||
trampoline | Sprite | ||
unsafe_plat | Sprite | ||
wall_bottom | Sprite |
메소드 | 설명 | |
---|---|---|
ApplySprites ( SpriteSet, s ) : void | ||
doesItHit ( string identifier, Vector3 position, LayerMask physicalTileLayers ) : bool |
메소드 | 설명 | |
---|---|---|
findHits ( string identifier, Vector3 position, LayerMask physicalTileLayers ) : bool[] |
public static doesItHit ( string identifier, Vector3 position, LayerMask physicalTileLayers ) : bool | ||
identifier | string | |
position | Vector3 | |
physicalTileLayers | LayerMask | |
리턴 | bool |