프로퍼티 | 타입 | 설명 | |
---|---|---|---|
AcceptButton | Button | ||
CancelButton | Button | ||
InputField | InputField, | ||
Slider | Slider, | ||
Slot | GameObject |
메소드 | 설명 | |
---|---|---|
Accept ( AttachedItem, itemFromSlot, AttachedItem, tempItem ) : void | ||
Cancel ( AttachedItem, itemFromSlot, AttachedItem, tempItem ) : void | ||
Deactivate ( AttachedItem, itemFromSlot, AttachedItem, tempItem ) : void | ||
Split ( AttachedItem, itemFromSlot ) : void | ||
ValueToSplit ( AttachedItem, itemFromSlot, AttachedItem, tempItem ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void |
public Accept ( AttachedItem, itemFromSlot, AttachedItem, tempItem ) : void | ||
itemFromSlot | AttachedItem, | |
tempItem | AttachedItem, | |
리턴 | void |
public Cancel ( AttachedItem, itemFromSlot, AttachedItem, tempItem ) : void | ||
itemFromSlot | AttachedItem, | |
tempItem | AttachedItem, | |
리턴 | void |
public Deactivate ( AttachedItem, itemFromSlot, AttachedItem, tempItem ) : void | ||
itemFromSlot | AttachedItem, | |
tempItem | AttachedItem, | |
리턴 | void |
public Split ( AttachedItem, itemFromSlot ) : void | ||
itemFromSlot | AttachedItem, | |
리턴 | void |
public ValueToSplit ( AttachedItem, itemFromSlot, AttachedItem, tempItem ) : void | ||
itemFromSlot | AttachedItem, | |
tempItem | AttachedItem, | |
리턴 | void |