메소드 | 설명 | |
---|---|---|
CalculateBezierPoint ( float t, Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3 ) : Vector2 | ||
CalculateBezierPoint ( float t, Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3 ) : Vector3 | ||
CalculateCubicRotation ( Quaternion p, Quaternion a, Quaternion b, Quaternion q, float t ) : Quaternion | ||
CalculateHermite ( float val ) : float | ||
ClampAngle ( float angle ) : float | ||
ClampAngle ( float angle, float from, float to ) : float | ||
GetQuatConjugate ( Quaternion q ) : Quaternion | ||
Nlerp ( Quaternion p, Quaternion q, float t ) : Quaternion | ||
Normalize ( Quaternion q ) : Quaternion | ||
Slerp ( Quaternion p, Quaternion q, float t ) : Quaternion | ||
SquadTangent ( Quaternion before, Quaternion center, Quaternion after ) : Quaternion | ||
exp ( Quaternion q ) : Quaternion | ||
lnDif ( Quaternion a, Quaternion b ) : Quaternion | ||
log ( Quaternion q ) : Quaternion |
public static CalculateBezierPoint ( float t, Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3 ) : Vector2 | ||
t | float | |
p0 | Vector2 | |
p1 | Vector2 | |
p2 | Vector2 | |
p3 | Vector2 | |
리턴 | Vector2 |
public static CalculateBezierPoint ( float t, Vector3 p0, Vector3 p1, Vector3 p2, Vector3 p3 ) : Vector3 | ||
t | float | |
p0 | Vector3 | |
p1 | Vector3 | |
p2 | Vector3 | |
p3 | Vector3 | |
리턴 | Vector3 |
public static CalculateCubicRotation ( Quaternion p, Quaternion a, Quaternion b, Quaternion q, float t ) : Quaternion | ||
p | Quaternion | |
a | Quaternion | |
b | Quaternion | |
q | Quaternion | |
t | float | |
리턴 | Quaternion |
public static CalculateHermite ( float val ) : float | ||
val | float | |
리턴 | float |
public static ClampAngle ( float angle, float from, float to ) : float | ||
angle | float | |
from | float | |
to | float | |
리턴 | float |
public static GetQuatConjugate ( Quaternion q ) : Quaternion | ||
q | Quaternion | |
리턴 | Quaternion |
public static Nlerp ( Quaternion p, Quaternion q, float t ) : Quaternion | ||
p | Quaternion | |
q | Quaternion | |
t | float | |
리턴 | Quaternion |
public static Normalize ( Quaternion q ) : Quaternion | ||
q | Quaternion | |
리턴 | Quaternion |
public static Slerp ( Quaternion p, Quaternion q, float t ) : Quaternion | ||
p | Quaternion | |
q | Quaternion | |
t | float | |
리턴 | Quaternion |
public static SquadTangent ( Quaternion before, Quaternion center, Quaternion after ) : Quaternion | ||
before | Quaternion | |
center | Quaternion | |
after | Quaternion | |
리턴 | Quaternion |
public static lnDif ( Quaternion a, Quaternion b ) : Quaternion | ||
a | Quaternion | |
b | Quaternion | |
리턴 | Quaternion |