프로퍼티 | 타입 | 설명 | |
---|---|---|---|
ascendSpeed | float | ||
descendDistance | float | ||
directionChangeRollInterval | float | ||
grappleDamageInterval | float | ||
leapAngle | float | ||
leapTriggerRange | float | ||
noPlayerCollisionLayerName | string |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
OnCollisionEnter2D ( Collision2D collision ) : void | ||
OnDrawGizmos ( ) : void | ||
OnTakeDamage ( ) : void | ||
Tween ( ) : void | ||
Update ( ) : void | ||
UpdateThread ( ) : void |
public OnCollisionEnter2D ( Collision2D collision ) : void | ||
collision | Collision2D | |
리턴 | void |