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GetPropertyHeight ( UnityEditor.SerializedProperty property, GUIContent label ) : float |
Gets the height of the property.
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OnGUI ( Rect position, UnityEditor.SerializedProperty property, GUIContent label ) : void |
Draw Property.
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메소드 | 설명 | |
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CreateArrayElementMenuContents ( int index ) : GUIContent[] |
Creates the array element menu contents.
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CreateArraySizeMenuContents ( ) : GUIContent[] |
Creates the array size menu contents.
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DrawArrayExpander ( Rect &position, UnityEditor.SerializedProperty property, GUIContent label ) : void |
Draws the array expander.
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DrawArraySize ( Rect &position, UnityEditor.SerializedProperty property, Object targetObject, string targetPropertyPath, bool openMenu, Vector3 mousePos ) : void |
Draws the size of the array.
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OpenArrayElementMenu ( Object targetObject, string targetPropertyPath, int index, Vector3 mousePos ) : void |
Opens the array element menu.
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OpenArraySizeFieldMenu ( Object targetObject, string targetPropertyPath, Vector3 mousePos ) : void |
Opens the array size field menu.
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SelectArrayElementMenuCallback ( object userData, string options, int selected ) : void |
Selects the array element menu's Callback.
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SelectArraySizeMenuCallback ( object userData, string options, int selected ) : void |
Selects the array size menu's Callback.
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WantOpenMenu ( ) : bool |
Wants the open menu?.
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public GetPropertyHeight ( UnityEditor.SerializedProperty property, GUIContent label ) : float | ||
property | UnityEditor.SerializedProperty | |
label | GUIContent | |
리턴 | float |
public OnGUI ( Rect position, UnityEditor.SerializedProperty property, GUIContent label ) : void | ||
position | Rect | |
property | UnityEditor.SerializedProperty | |
label | GUIContent | |
리턴 | void |