프로퍼티 | 타입 | 설명 | |
---|---|---|---|
combineMesh | Mesh | ||
customLoadMesh | Mesh | ||
handleColor | Color | ||
handleColorFirst | Color | ||
handleColorLast | Color | ||
handleScale | float | ||
mesh | Mesh | ||
points | Vector2[] | ||
polyColor | Color |
메소드 | 설명 | |
---|---|---|
AddMidPoint ( ) : void | ||
AddPoint ( Event e ) : void | ||
CombineMesh ( ) : void | ||
CreateMeshFromPoints ( bool combine ) : Mesh | ||
IsBadTriangle ( Poly2Tri.DelaunayTriangle triangle ) : bool | ||
OnDestroy ( ) : void | ||
OnGUI ( ) : void | ||
OnSceneGUI ( SceneView sceneView ) : void | ||
RemovePoint ( ) : void | ||
RemovePoint ( int index ) : void | ||
SaveMesh ( ) : void | ||
SubdivideMesh ( int divisions ) : void | ||
UpdateMesh ( ) : void | ||
genUV ( Vector3 vertices ) : Vector2[] |
메소드 | 설명 | |
---|---|---|
CreateMesh ( ) : void | ||
CreatePolygon ( ) : void | ||
GetBounds ( IEnumerable |
||
GetHandleSize ( Vector3 pos, float size ) : float | ||
LoadMesh ( Mesh loadMesh ) : void | ||
PointInPoly ( Vector2 p, IList |
||
ShowSkinMeshEditor ( ) : void |
public CreateMeshFromPoints ( bool combine ) : Mesh | ||
combine | bool | |
리턴 | Mesh |
public IsBadTriangle ( Poly2Tri.DelaunayTriangle triangle ) : bool | ||
triangle | Poly2Tri.DelaunayTriangle | |
리턴 | bool |