메소드 | 설명 | |
---|---|---|
ChangeHp ( int objID, float hp ) : void | ||
ChangeMp ( int objID, float mp, int mpChange ) : void | ||
Hide ( ) : void | ||
Init ( GameObject cameraObj ) : void | ||
IsOn ( Vector3 pos ) : bool | ||
Release ( ) : void | ||
Show ( ) : void |
메소드 | 설명 | |
---|---|---|
AddSkillButton ( int actorID, int objID, int skillId ) : void | ||
OnSkillCooldown ( int objID, int skillID, float cooldownTime ) : void | ||
RemoveAllSkillButtons ( ) : void |
public ChangeMp ( int objID, float mp, int mpChange ) : void | ||
objID | int | |
mp | float | |
mpChange | int | |
리턴 | void |