메소드 |
설명 |
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CCHAR ( int x ) : char |
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CTRL ( char c ) : char |
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GOLDCALC ( ) : int |
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GetAddress ( string name ) : IntPtr, |
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GetInt32 ( string name ) : int |
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GetIntPtr ( string name ) : IntPtr, |
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GetProcAddress ( IntPtr, hModule, string procName ) : IntPtr, |
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INDEX ( int y, int x ) : PLACE |
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ISMULT ( int type ) : bool |
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ISRING ( int h, int r ) : bool |
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ISWEARING ( int r ) : bool |
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LoadLibrary ( string lpszLib ) : IntPtr, |
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Main ( string args ) : void |
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accnt_maze ( int y, int x, int ny, int nx ) : void |
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add_haste ( bool potion ) : bool |
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add_line ( string fmt, string arg ) : int |
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add_str ( int &sp, int amt ) : void |
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addch ( int ch ) : int |
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addmsg ( string fmt ) : void |
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addstr ( string str ) : int |
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aggravate ( ) : void |
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atoi ( string s, int i ) : int |
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attach ( THING &list, THING item ) : void |
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attack ( THING mp ) : int |
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be_trapped ( coord tc ) : int |
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bounce ( THING weap, string mname, bool noend ) : void |
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call_it ( obj_info info ) : void |
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cansee ( int y, int x ) : bool |
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ce ( coord a, coord b ) : bool |
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chase ( THING tp, coord ee ) : bool |
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chat ( int y, int x ) : char |
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check_level ( ) : void |
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chg_str ( int amt ) : void |
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choose_str ( string ts, string ns ) : string |
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clear ( ) : int |
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clearok ( IntPtr win, bool bf ) : int |
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clrtoeol ( ) : int |
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come_down ( int ignored ) : void |
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d_slot ( ) : delayed_action |
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death ( char monst ) : void |
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delwin ( IntPtr win ) : int |
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detach ( THING &list, THING item ) : void |
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diag_ok ( coord sp, coord ep ) : bool |
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dig ( int y, int x ) : void |
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discard ( THING item ) : void |
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discovered ( ) : void |
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dist ( int y1, int x1, int y2, int x2 ) : int |
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dist_cp ( coord c1, coord c2 ) : int |
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do_chase ( THING th ) : int |
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do_daemons ( int flag ) : void |
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do_fuses ( int flag ) : void |
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do_maze ( room rp ) : void |
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do_motion ( THING obj, int ydelta, int xdelta ) : void |
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do_move ( int dy, int dx ) : void |
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do_pot ( int type, bool knowit ) : void |
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do_run ( char ch ) : void |
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doadd ( string fmt, object args ) : void |
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doctor ( int ignored ) : void |
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door_open ( room rp ) : void |
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draw_room ( room rp ) : void |
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drop ( ) : void |
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dropcheck ( THING obj ) : bool |
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eat ( ) : void |
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end_line ( ) : void |
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endit ( int sig ) : void |
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endmsg ( ) : int |
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enter_room ( coord cp ) : void |
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erase_lamp ( coord pos, room rp ) : void |
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erasechar ( ) : char |
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extinguish ( Action func ) : void |
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fall ( THING obj, bool pr ) : void |
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fallpos ( coord pos, coord newpos ) : bool |
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fatal ( string s ) : void |
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fight ( coord mp, THING weap, bool thrown ) : bool |
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find_dest ( THING tp ) : coord |
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find_floor ( room rp, coord &cp, int limit, bool monst ) : bool |
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find_obj ( int y, int x ) : THING |
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find_slot ( Action func ) : delayed_action |
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flat ( int y, int x ) : int |
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free_list ( THING &ptr ) : void |
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fuse ( Action func, int arg, int time, int type ) : void |
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get_dir ( ) : bool |
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get_str ( string &vopt, IntPtr win ) : int |
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getcurx ( IntPtr win ) : int |
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getcury ( IntPtr win ) : int |
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gethand ( ) : int |
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hit ( string er, string ee, bool noend ) : void |
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hit_monster ( int y, int x, THING obj ) : bool |
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horiz ( room rp, int starty ) : void |
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inch ( ) : int |
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init_player ( ) : void |
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init_probs ( ) : void |
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init_weapon ( THING weap, int which ) : void |
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initscr ( ) : IntPtr |
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inv_name ( THING obj, bool drop ) : string |
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invis_on ( ) : void |
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is_current ( THING obj ) : bool |
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is_magic ( THING obj ) : bool |
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kill_daemon ( Action func ) : void |
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killchar ( ) : char |
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killed ( THING tp, bool pr ) : void |
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land ( int ignored ) : void |
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leave_room ( coord cp ) : void |
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leaveok ( IntPtr win, bool bf ) : int |
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lengthen ( Action func, int xtime ) : void |
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look ( bool wakeup ) : void |
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main ( ) : void |
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miss ( string er, string ee, bool noend ) : void |
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missile ( int ydelta, int xdelta ) : void |
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moat ( int y, int x ) : THING |
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move ( int y, int x ) : int |
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move_monst ( THING tp ) : int |
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msg ( string fmt ) : int |
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mvaddch ( int y, int x, int ch ) : int |
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mvaddstr ( int y, int x, string str ) : int |
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mvinch ( int y, int x ) : int |
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mvwaddstr ( IntPtr win, int y, int x, string str ) : int |
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mvwin ( IntPtr win, int y, int x ) : int |
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mvwinch ( IntPtr win, int y, int x ) : int |
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my_exit ( int st ) : void |
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nameit ( THING obj, string type, string which, obj_info op, string>.Func prfunc ) : void |
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new_item ( ) : THING |
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new_thing ( ) : THING |
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newwin ( int nlines, int ncols, int begin_y, int begin_x ) : IntPtr |
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next ( THING ptr ) : THING |
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nohaste ( int ignored ) : void |
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nothing ( char type ) : string |
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nullstr ( THING ignored ) : string |
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num ( int n1, int n2, char type ) : string |
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on ( THING thing, int flag ) : bool |
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pick_color ( string col ) : string |
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pick_one ( obj_info info, int nitems ) : int |
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playit ( ) : void |
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prev ( THING ptr ) : THING |
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print_disc ( char type ) : void |
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prname ( string mname, bool upper ) : string |
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put_things ( ) : void |
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quaff ( ) : void |
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quit ( int sig ) : void |
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raise_level ( ) : void |
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read_scroll ( ) : void |
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readchar ( ) : char |
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refresh ( ) : int |
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relocate ( THING th, coord new_loc ) : void |
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remove_mon ( coord mp, THING tp, bool waskill ) : void |
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ring_eat ( int hand ) : int |
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ring_num ( THING obj ) : string |
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ring_off ( ) : void |
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ring_on ( ) : void |
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rnd ( int range ) : int |
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rnd2 ( int range, string key ) : int |
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rnd_pos ( room rp, coord &cp ) : void |
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rnd_room ( ) : int |
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rnd_thing ( ) : char |
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rndmove ( THING who ) : coord |
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roll ( int number, int sides ) : int |
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roll_em ( THING thatt, THING thdef, THING weap, bool hurl ) : bool |
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rollwand ( int ignored ) : void |
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roomin ( coord cp ) : room |
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runners ( int ignored ) : void |
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runto ( coord runner ) : void |
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rust_armor ( THING arm ) : void |
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see_monst ( THING mp ) : bool |
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seen_stairs ( ) : bool |
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set_know ( THING obj, obj_info info ) : void |
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set_mname ( THING tp ) : string |
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set_oldch ( THING tp, coord cp ) : void |
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set_order ( int order, int numthings ) : void |
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show_floor ( ) : bool |
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show_map ( ) : void |
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show_win ( string message ) : void |
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sight ( int ignored ) : void |
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spread ( int nm ) : int |
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standend ( ) : int |
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standout ( ) : int |
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start_daemon ( Action func, int arg, int type ) : void |
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status ( ) : void |
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step_ok ( char ch ) : bool |
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stomach ( int ignored ) : void |
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subwin ( IntPtr orig, int nlines, int ncols, int begin_y, int begin_x ) : IntPtr |
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sumprobs ( obj_info info, int bound ) : void |
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swander ( int ignored ) : void |
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swing ( int at_lvl, int op_arm, int wplus ) : bool |
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take_off ( ) : void |
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teleport ( ) : void |
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thunk ( THING weap, string mname, bool noend ) : void |
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total_winner ( ) : void |
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touchwin ( IntPtr win ) : int |
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treas_room ( ) : void |
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trip_ch ( int y, int x, int ch ) : int |
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turn_ok ( int y, int x ) : bool |
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turn_see ( int turn_off ) : bool |
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turn_see_fuse ( int turn_off ) : void |
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turnref ( ) : void |
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type_name ( int type ) : string |
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unconfuse ( int ignored ) : void |
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unctrl ( char c ) : string |
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uncurse ( THING obj ) : void |
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unsee ( int ignored ) : void |
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vert ( room rp, int startx ) : void |
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visuals ( int ignored ) : void |
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vowelstr ( string str ) : string |
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waddch ( IntPtr win, int ch ) : int |
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waddstr ( IntPtr win, string str ) : int |
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wait_for ( int ch ) : void |
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waste_time ( ) : void |
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wclear ( IntPtr win ) : int |
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wclrtoeol ( IntPtr win ) : int |
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wear ( ) : void |
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werase ( IntPtr win ) : int |
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whatis ( bool insist, int type ) : void |
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wield ( ) : void |
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winat ( int y, int x ) : char |
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wmove ( IntPtr win, int y, int x ) : int |
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wrefresh ( IntPtr win ) : int |
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wstandend ( IntPtr win ) : int |
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wstandout ( IntPtr win ) : int |
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