프로퍼티 | 타입 | 설명 | |
---|---|---|---|
gridSize | Vector2 | ||
hiColor | Color | ||
lowColor | Color | ||
perlinScale | float | ||
spriteRow | int | ||
tileSize | float | ||
worldSize | Vector2 |
메소드 | 설명 | |
---|---|---|
AddVertexOffset ( int x, int y, Vector3 offset ) : void | ||
AssignColor ( int x, int y, Color c ) : void | ||
AssignSprite ( int mX, int mY, int sX, int sY, int rotate ) : void | ||
CreateMesh ( ) : void | ||
GetColor ( int x, int y ) : Color | ||
LateUpdate ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
clearAll ( ) : void |
public AddVertexOffset ( int x, int y, Vector3 offset ) : void | ||
x | int | |
y | int | |
offset | Vector3 | |
리턴 | void |
public AssignColor ( int x, int y, Color c ) : void | ||
x | int | |
y | int | |
c | Color | |
리턴 | void |
public AssignSprite ( int mX, int mY, int sX, int sY, int rotate ) : void | ||
mX | int | |
mY | int | |
sX | int | |
sY | int | |
rotate | int | |
리턴 | void |