프로퍼티 | 타입 | 설명 | |
---|---|---|---|
assignTargetDelay | float | ||
backWaypoints | List |
||
enemyMask | LayerMask | ||
fortified | bool | ||
frontWaypoints | List |
||
healRateSeconds | float | ||
retreatPointIndexCache | int | ||
retreatPoints | List |
||
sightCheckDelay | float | ||
sightRadius | float | ||
targetQueue | List |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
GetRetreatPoints ( RefactoredBarricade, retreatTarget ) : void | ||
HealSelf ( ) : void | ||
OnDisable ( ) : void | ||
OnDrawGizmosSelected ( ) : void | ||
Start ( ) : void |
메소드 | 설명 | |
---|---|---|
AssignTargetsToResidents ( ) : IEnumerator | ||
CheckForEnemies ( ) : IEnumerator |
public GetRetreatPoints ( RefactoredBarricade, retreatTarget ) : void | ||
retreatTarget | RefactoredBarricade, | |
리턴 | void |