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설명 |
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HandleHerbivore ( StatePatternCritter, herbivore ) : void |
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HandleResource ( Collider plant ) : void |
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Look ( ) : void |
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OnTriggerEnter ( Collider hit ) : void |
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OnTriggerStay ( Collider other ) : void |
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PursuitState ( StatePatternCritter, activeCritter ) : System.Collections |
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ToEnterState ( ) : void |
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ToExitState ( ) : void |
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ToFlightState ( StatePatternCritter, predator ) : void |
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ToForageState ( ) : void |
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ToIdleState ( ) : void |
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ToPursuitState ( StatePatternCritter, prey ) : void |
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ToWanderState ( ) : void |
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UpdateState ( ) : void |
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