프로퍼티 | 타입 | 설명 | |
---|---|---|---|
damage | int | ||
explodeAnimation | GameObject | ||
firingPlayer | GameObject | ||
lazerSpeed | float | ||
points | int | ||
range | float |
메소드 | 설명 | |
---|---|---|
FixedUpdate ( ) : void | ||
OnTriggerEnter ( Collider collidedWith ) : void | ||
OnTriggerExit ( Collider other ) : void | ||
SetPlayer ( GameObject player ) : void | ||
SetRange ( float newRange ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
PlayClipAt ( |
public OnTriggerEnter ( Collider collidedWith ) : void | ||
collidedWith | Collider | |
리턴 | void |