메소드 | 설명 | |
---|---|---|
ObjectInstance ( GameObject objectInstance ) : UnityEngine | ||
Reuse ( Vector3 position, Quaternion rotation ) : void | ||
SetParent ( Transform parent ) : void |
public ObjectInstance ( GameObject objectInstance ) : UnityEngine | ||
objectInstance | GameObject | |
리턴 | UnityEngine |
public Reuse ( Vector3 position, Quaternion rotation ) : void | ||
position | Vector3 | |
rotation | Quaternion | |
리턴 | void |