메소드 | 설명 | |
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AddVertex ( Vector3 v ) : void | ||
ComputeNormal ( ) : Vector3 | ||
FlipNormal ( ) : void | ||
IntersectTriangle ( Triangle, triangle ) : List |
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IsPointInside ( Vector2 point ) : bool | ||
Join ( Polygon, other ) : Polygon, | ||
Length ( ) : int | ||
LineLineIntersection ( Vector2 l1From, Vector2 l1To, Vector2 l2From, Vector2 l2To, Vector2 &intersection ) : bool | ||
Polygon ( ) : System.Collections | ||
Polygon ( Vector3 ps ) : System.Collections | ||
Polygon ( Vector3D, ps ) : System.Collections | ||
SetVertex ( int i, Vector3 pos ) : void | ||
V2 ( Vector3 v ) : Vector2D, | ||
V2 ( Vector3D, v ) : Vector2D, | ||
Vertex ( int i ) : Vector3 |
메소드 | 설명 | |
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ContainsVertex ( Vector3 p ) : bool | ||
GetHitInfoByPolyIndex ( int index, List |
public IntersectTriangle ( Triangle, triangle ) : List |
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triangle | Triangle, | |
리턴 | List |
public static LineLineIntersection ( Vector2 l1From, Vector2 l1To, Vector2 l2From, Vector2 l2To, Vector2 &intersection ) : bool | ||
l1From | Vector2 | |
l1To | Vector2 | |
l2From | Vector2 | |
l2To | Vector2 | |
intersection | Vector2 | |
리턴 | bool |
public Polygon ( Vector3 ps ) : System.Collections | ||
ps | Vector3 | |
리턴 | System.Collections |
public Polygon ( Vector3D, ps ) : System.Collections | ||
ps | Vector3D, | |
리턴 | System.Collections |