프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Connection | NetConnection, | ||
Controller | PlayerController, | ||
Firing | bool | ||
Id | int | ||
LastBeat | int | ||
Name | string | ||
Obj | GameObject | ||
Ready | bool | ||
Started | bool | ||
VelocityX | float | ||
VelocityY | float | ||
X | float | ||
Y | float | ||
dmgnormal | int | ||
dmgweakpoint | int | ||
hitstaken | int | ||
hittaken | int | ||
keepAlive | double | ||
xVelocity | float | ||
yVelocity | float |
메소드 | 설명 | |
---|---|---|
PlayerObject ( int id, NetConnection, connection, string name, int curBeat ) | ||
PlayerObject ( int id, GameObject obj, string name ) : System |
public PlayerObject ( int id, NetConnection, connection, string name, int curBeat ) | ||
id | int | |
connection | NetConnection, | |
name | string | |
curBeat | int |
public PlayerObject ( int id, GameObject obj, string name ) : System | ||
id | int | |
obj | GameObject | |
name | string | |
리턴 | System |