프로퍼티 | 타입 | 설명 | |
---|---|---|---|
m_LoseMusic | |||
m_MusicAudioSource | |||
m_MutterAudioSource | |||
m_WinMusic |
메소드 | 설명 | |
---|---|---|
AfterPenalty ( string newState ) : void | ||
Awake ( ) : void | ||
CheckPenalty ( SoundBank, otherSoundBank, Collider other ) : void | ||
CheckWin ( Collider other ) : void | ||
OnIntro ( string oldState ) : void | ||
OnLose ( string oldState ) : void | ||
OnTriggerEnter ( Collider other ) : void | ||
OnWin ( string oldState ) : void | ||
PlayMutter ( SoundBank, otherSoundBank, Collider other ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public CheckPenalty ( SoundBank, otherSoundBank, Collider other ) : void | ||
otherSoundBank | SoundBank, | |
other | Collider | |
리턴 | void |
public PlayMutter ( SoundBank, otherSoundBank, Collider other ) : void | ||
otherSoundBank | SoundBank, | |
other | Collider | |
리턴 | void |
public AudioSource,UnityEngine m_MusicAudioSource | ||
리턴 |
public AudioSource,UnityEngine m_MutterAudioSource | ||
리턴 |