메소드 | 설명 | |
---|---|---|
GetDistanceToPoint ( Vector3D, inPt ) : double | ||
GetSide ( Vector3D, inPt ) : bool | ||
Plane3D ( Vector3D, inNormal, Vector3D, inPoint ) : System | ||
Plane3D ( Vector3D, inNormal, double d ) : System | ||
Raycast ( RayD, ray, double &enter ) : bool | ||
SameSide ( Vector3D, inPt0, Vector3D, inPt1 ) : bool | ||
Set3Points ( Vector3D, a, Vector3D, b, Vector3D, c ) : void | ||
SetNormalAndPosition ( Vector3D, inNormal, Vector3D, inPoint ) : void |
public GetDistanceToPoint ( Vector3D, inPt ) : double | ||
inPt | Vector3D, | |
리턴 | double |
public Plane3D ( Vector3D, inNormal, Vector3D, inPoint ) : System | ||
inNormal | Vector3D, | |
inPoint | Vector3D, | |
리턴 | System |
public Plane3D ( Vector3D, inNormal, double d ) : System | ||
inNormal | Vector3D, | |
d | double | |
리턴 | System |
public SameSide ( Vector3D, inPt0, Vector3D, inPt1 ) : bool | ||
inPt0 | Vector3D, | |
inPt1 | Vector3D, | |
리턴 | bool |
public Set3Points ( Vector3D, a, Vector3D, b, Vector3D, c ) : void | ||
a | Vector3D, | |
b | Vector3D, | |
c | Vector3D, | |
리턴 | void |
public SetNormalAndPosition ( Vector3D, inNormal, Vector3D, inPoint ) : void | ||
inNormal | Vector3D, | |
inPoint | Vector3D, | |
리턴 | void |