C# 클래스 PSEyeTexture, StereoAR-for-Unity

상속: IDisposable
파일 보기 프로젝트 열기: hecomi/StereoAR-for-Unity 1 사용 예제들

Private Properties

프로퍼티 타입 설명
CLEyeCameraGetFrame bool
CLEyeCameraGetFrameDimensions bool
CLEyeCameraLED bool
CLEyeCameraStart bool
CLEyeCameraStop bool
CLEyeCreateCamera IntPtr
CLEyeDestroyCamera bool
CLEyeGetCameraCount int
CLEyeGetCameraParameter int
CLEyeGetCameraUUID System.Guid
CLEyeSetCameraParameter bool
CameraUUID System.Guid
ThreadWorker void
_ThreadWorker void

공개 메소드들

메소드 설명
Dispose ( ) : void
GetPixels32 ( Color32 pixels ) : void
IsGaming ( ) : bool
PSEyeTexture ( int camera_number, int frame_rate, bool is_reverse = false ) : System
Start ( ) : void
Stop ( ) : void
Update ( ) : void

비공개 메소드들

메소드 설명
CLEyeCameraGetFrame ( IntPtr camera, IntPtr pData, int waitTimeout ) : bool
CLEyeCameraGetFrameDimensions ( IntPtr camera, int &width, int &height ) : bool
CLEyeCameraLED ( IntPtr camera, bool on ) : bool
CLEyeCameraStart ( IntPtr camera ) : bool
CLEyeCameraStop ( IntPtr camera ) : bool
CLEyeCreateCamera ( System.Guid camUUID, CLEyeCameraColorMode mode, CLEyeCameraResolution res, float frameRate ) : IntPtr
CLEyeDestroyCamera ( IntPtr camera ) : bool
CLEyeGetCameraCount ( ) : int
CLEyeGetCameraParameter ( IntPtr camera, CLEyeCameraParameter param ) : int
CLEyeGetCameraUUID ( int camId ) : System.Guid
CLEyeSetCameraParameter ( IntPtr camera, CLEyeCameraParameter param, int value ) : bool
CameraUUID ( int idx ) : System.Guid
ThreadWorker ( ) : void
_ThreadWorker ( ) : void

메소드 상세

Dispose() 공개 메소드

public Dispose ( ) : void
리턴 void

GetPixels32() 공개 메소드

public GetPixels32 ( Color32 pixels ) : void
pixels UnityEngine.Color32
리턴 void

IsGaming() 공개 메소드

public IsGaming ( ) : bool
리턴 bool

PSEyeTexture() 공개 메소드

public PSEyeTexture ( int camera_number, int frame_rate, bool is_reverse = false ) : System
camera_number int
frame_rate int
is_reverse bool
리턴 System

Start() 공개 메소드

public Start ( ) : void
리턴 void

Stop() 공개 메소드

public Stop ( ) : void
리턴 void

Update() 공개 메소드

public Update ( ) : void
리턴 void