메소드 | 설명 | |
---|---|---|
Die ( string killer, int weaponID ) : void | ||
MoveTo ( Vector3 position, Quaternion rotation ) : void | ||
RespawnAt ( Vector3 position, Quaternion rotation ) : void | ||
TakeDamage ( float Damage, string OtherUser, Vector3 direction, int weaponID ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
Start ( ) : void |
public MoveTo ( Vector3 position, Quaternion rotation ) : void | ||
position | Vector3 | |
rotation | Quaternion | |
리턴 | void |
public RespawnAt ( Vector3 position, Quaternion rotation ) : void | ||
position | Vector3 | |
rotation | Quaternion | |
리턴 | void |
public TakeDamage ( float Damage, string OtherUser, Vector3 direction, int weaponID ) : void | ||
Damage | float | |
OtherUser | string | |
direction | Vector3 | |
weaponID | int | |
리턴 | void |