프로퍼티 | 타입 | 설명 | |
---|---|---|---|
bias | Vector3 | ||
depth | |||
drawSkeleton | bool | ||
handPoint | Vector3 | ||
head | Transform | ||
leftHand | Transform | ||
rgbMaterial | Material | ||
rightHand | Transform | ||
scale | float |
메소드 | 설명 | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void | ||
createDefaultLineRenderer ( Transform obj ) : void | ||
gestures_GestureRecognized ( |
||
hands_HandCreate ( |
||
hands_HandDestroy ( |
||
hands_HandUpdate ( |
||
poseDetectionCapability_PoseDetected ( |
||
skeletonCapability_CalibrationEnd ( |
||
userGenerator_LostUser ( |
||
userGenerator_NewUser ( |
메소드 | 설명 | |
---|---|---|
getJointVector3 ( uint user, SkeletonJoint joint ) : Vector3 |
public createDefaultLineRenderer ( Transform obj ) : void | ||
obj | Transform | |
리턴 | void |
public gestures_GestureRecognized ( |
||
node | ||
strGesture | string | |
idPosition | Point3D | |
endPosition | Point3D | |
리턴 | void |
public hands_HandCreate ( |
||
node | ||
id | uint | |
position | Point3D | |
fTime | float | |
리턴 | void |
public hands_HandDestroy ( |
||
node | ||
id | uint | |
fTime | float | |
리턴 | void |
public hands_HandUpdate ( |
||
node | ||
id | uint | |
position | Point3D | |
fTime | float | |
리턴 | void |
public poseDetectionCapability_PoseDetected ( |
||
node | ||
pose | string | |
id | uint | |
리턴 | void |
public skeletonCapability_CalibrationEnd ( |
||
node | ||
id | uint | |
success | bool | |
리턴 | void |
public userGenerator_LostUser ( |
||
node | ||
id | uint | |
리턴 | void |
public userGenerator_NewUser ( |
||
node | ||
id | uint | |
리턴 | void |