프로퍼티 | 타입 | 설명 | |
---|---|---|---|
agent | GameObject | ||
happyWithCurrentSpot | bool | ||
placementOrder | int |
메소드 | 설명 | |
---|---|---|
FixedUpdate ( ) : void | ||
GenerateAgent ( ) : void | ||
OnTriggerStay ( Collider collision ) : void | ||
PlaceRandomly ( ) : void |
public OnTriggerStay ( Collider collision ) : void | ||
collision | Collider | |
리턴 | void |