프로퍼티 | 타입 | 설명 | |
---|---|---|---|
BackgroundColor | Color | ||
CallInPreRender | bool | ||
CameraRootPosition | Vector3 | ||
Chromatic | bool | ||
EyeCenterPosition | Vector3 | ||
FarClipPlane | float | ||
FollowOrientation | Transform | ||
LensCorrection | bool | ||
NearClipPlane | float | ||
NeckPosition | Vector3 | ||
PortraitMode | bool | ||
PredictionOn | bool | ||
TrackerRotatesY | bool | ||
UsePlayerEyeHeight | bool | ||
WireMode | bool |
메소드 | 설명 | |
---|---|---|
AttachGameObjectToCamera ( GameObject &gameObject ) : bool | ||
ConfigureCameraLensCorrection ( Camera &camera ) : void | ||
DetachGameObjectFromCamera ( GameObject &gameObject ) : bool | ||
GetAspectRatio ( float &aspecRatio ) : void | ||
GetCamera ( Camera &camera ) : void | ||
GetCameraOrientation ( Quaternion &quaternion ) : bool | ||
GetCameraOrientationEulerAngles ( Vector3 &angles ) : bool | ||
GetCameraPosition ( Vector3 &position ) : bool | ||
GetCameraRootPosition ( Vector3 &cameraRootPosition ) : void | ||
GetDistortionCoefs ( float &distK0, float &distK1, float &distK2, float &distK3 ) : void | ||
GetEyeCenterPosition ( Vector3 &eyeCenterPosition ) : void | ||
GetIPD ( float &ipd ) : void | ||
GetNeckPosition ( Vector3 &neckPosition ) : void | ||
GetOrientationOffset ( Quaternion &orientationOffset ) : void | ||
GetPlayerEyeHeight ( float &eyeHeight ) : bool | ||
GetTrackerRotatesY ( bool &trackerRotatesY ) : void | ||
GetVerticalFOV ( float &verticalFOV ) : void | ||
GetYRotation ( float &yRotation ) : void | ||
InitCameraControllerVariables ( ) : void | ||
SetAspectRatio ( float aspectRatio ) : void | ||
SetCameraRootPosition ( Vector3 &cameraRootPosition ) : void | ||
SetCameras ( Camera &cameraLeft, Camera &cameraRight ) : void | ||
SetDistortionCoefs ( float distK0, float distK1, float distK2, float distK3 ) : void | ||
SetEyeCenterPosition ( Vector3 eyeCenterPosition ) : void | ||
SetIPD ( float ipd ) : void | ||
SetMaximumVisualQuality ( ) : void | ||
SetNeckPosition ( Vector3 neckPosition ) : void | ||
SetOrientationOffset ( Quaternion orientationOffset ) : void | ||
SetPortraitMode ( ) : void | ||
SetTrackerRotatesY ( bool trackerRotatesY ) : void | ||
SetVerticalFOV ( float verticalFOV ) : void | ||
SetYRotation ( float yRotation ) : void | ||
UpdateCameras ( ) : void | ||
UpdatePlayerEyeHeight ( ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
ConfigureCamera ( Camera &camera, float distOffset, float perspOffset, float eyePositionOffset ) : bool | ||
Start ( ) : void | ||
Update ( ) : void |
public AttachGameObjectToCamera ( GameObject &gameObject ) : bool | ||
gameObject | GameObject | |
리턴 | bool |
public ConfigureCameraLensCorrection ( Camera &camera ) : void | ||
camera | Camera | |
리턴 | void |
public DetachGameObjectFromCamera ( GameObject &gameObject ) : bool | ||
gameObject | GameObject | |
리턴 | bool |
public GetCameraOrientation ( Quaternion &quaternion ) : bool | ||
quaternion | Quaternion | |
리턴 | bool |
public GetCameraOrientationEulerAngles ( Vector3 &angles ) : bool | ||
angles | Vector3 | |
리턴 | bool |
public GetCameraPosition ( Vector3 &position ) : bool | ||
position | Vector3 | |
리턴 | bool |
public GetCameraRootPosition ( Vector3 &cameraRootPosition ) : void | ||
cameraRootPosition | Vector3 | |
리턴 | void |
public GetDistortionCoefs ( float &distK0, float &distK1, float &distK2, float &distK3 ) : void | ||
distK0 | float | |
distK1 | float | |
distK2 | float | |
distK3 | float | |
리턴 | void |
public GetEyeCenterPosition ( Vector3 &eyeCenterPosition ) : void | ||
eyeCenterPosition | Vector3 | |
리턴 | void |
public GetNeckPosition ( Vector3 &neckPosition ) : void | ||
neckPosition | Vector3 | |
리턴 | void |
public GetOrientationOffset ( Quaternion &orientationOffset ) : void | ||
orientationOffset | Quaternion | |
리턴 | void |
public GetPlayerEyeHeight ( float &eyeHeight ) : bool | ||
eyeHeight | float | |
리턴 | bool |
public GetTrackerRotatesY ( bool &trackerRotatesY ) : void | ||
trackerRotatesY | bool | |
리턴 | void |
public GetVerticalFOV ( float &verticalFOV ) : void | ||
verticalFOV | float | |
리턴 | void |
public SetAspectRatio ( float aspectRatio ) : void | ||
aspectRatio | float | |
리턴 | void |
public SetCameraRootPosition ( Vector3 &cameraRootPosition ) : void | ||
cameraRootPosition | Vector3 | |
리턴 | void |
public SetCameras ( Camera &cameraLeft, Camera &cameraRight ) : void | ||
cameraLeft | Camera | |
cameraRight | Camera | |
리턴 | void |
public SetDistortionCoefs ( float distK0, float distK1, float distK2, float distK3 ) : void | ||
distK0 | float | |
distK1 | float | |
distK2 | float | |
distK3 | float | |
리턴 | void |
public SetEyeCenterPosition ( Vector3 eyeCenterPosition ) : void | ||
eyeCenterPosition | Vector3 | |
리턴 | void |
public SetNeckPosition ( Vector3 neckPosition ) : void | ||
neckPosition | Vector3 | |
리턴 | void |
public SetOrientationOffset ( Quaternion orientationOffset ) : void | ||
orientationOffset | Quaternion | |
리턴 | void |
public SetTrackerRotatesY ( bool trackerRotatesY ) : void | ||
trackerRotatesY | bool | |
리턴 | void |
public SetVerticalFOV ( float verticalFOV ) : void | ||
verticalFOV | float | |
리턴 | void |