프로퍼티 | 타입 | 설명 | |
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Awake | void | ||
EnsureGroupInternal | void | ||
LoadLevelInternal | void | ||
OnLevelWasLoaded | void | ||
RPCLoadLevel | void | ||
RPCLoadLevel | void |
메소드 | 설명 | |
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EnsureGroup ( ) : void |
Called by any client before they join a game to ensure this component is operating on channel 1.
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LoadLevel ( string sceneName ) : void |
Called by the master client to load a level by name
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ResetLevelPrefix ( ) : void |
Called by any client before they join a game to reset the last level prefix. The last level prefix is a number that increments every time a level is loaded since the time a game is joined or created.
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메소드 | 설명 | |
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Awake ( ) : void | ||
EnsureGroupInternal ( ) : void |
Ensures we do everything on channel 1
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LoadLevelInternal ( string sceneName ) : void |
Called by the static LoadLevel function to load a level (this is state-based)
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OnLevelWasLoaded ( int level ) : void | ||
RPCLoadLevel ( string sceneName, int levelPrefix ) : void | ||
RPCLoadLevel ( string sceneName, short levelPrefix ) : void |
public static LoadLevel ( string sceneName ) : void | ||
sceneName | string | /// Scene name. /// |
리턴 | void |