프로퍼티 | 타입 | 설명 | |
---|---|---|---|
instance | NetworkController | ||
m_ChanOtherPrefab | GameObject | ||
m_ChanPrefab | GameObject |
메소드 | 설명 | |
---|---|---|
GetMyPlayer ( ) : GameObject | ||
SendChangeFace ( string clip, int layer ) : void | ||
SendInput ( InputUpdate input ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
OnApplicationQuit ( ) : void | ||
OnFaceUpdate ( string msg_type, object body ) : void | ||
OnFacebookEvent ( SnResultCode result ) : void | ||
OnKilled ( string msg_type, object body ) : void | ||
OnSessionClosed ( ) : void | ||
OnSessionInitiated ( string session_id ) : void | ||
OnSpawnOther ( string msg_type, object body ) : void | ||
OnSpawnSelf ( string msg_type, object body ) : void | ||
OnUpdate ( string msg_type, object body ) : void | ||
SpawnPlayer ( int id, Vector3 pos ) : void | ||
Update ( ) : void |
public SendChangeFace ( string clip, int layer ) : void | ||
clip | string | |
layer | int | |
리턴 | void |