메소드 | 설명 | |
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OnDestroy ( ) : void |
Called when object is destroyed i.e. when game ends
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SetServerScreenSize ( int width, int height ) : void |
Stores the smart device's width and height to be accessed by the game
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Start ( ) : void |
Called after Gameobject is initalized. We start listening for pose data
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Update ( ) : void |
Called every frame and interpolates the current pose to the synchronized pose based on time.
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메소드 | 설명 | |
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OnAccelerationData ( int connectionID, Vector3 syncAccelData ) : void |
Calculates the difference in time between sycnhronizations based on acceleration data sent from the network
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OnPoseData ( int connectionID, Vector3 syncPosition, Quaternion syncRotation ) : void |
Calculates the difference in time between sycnhronizations based on pose data sent from the network
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public SetServerScreenSize ( int width, int height ) : void | ||
width | int | The width of the smart device |
height | int | The height of the smart device |
리턴 | void |