프로퍼티 | 타입 | 설명 | |
---|---|---|---|
alpha | MultiInputCurve, | ||
angle | FXCurve | ||
distance | FXCurve | ||
emission | MultiInputCurve, | ||
energy | MultiInputCurve, | ||
force | MultiInputCurve, | ||
grow | MultiInputCurve, | ||
initalVelocityOffsetMaxRadius | MultiInputCurve, | ||
inputs | float[] | ||
linAlphaDecay | MultiInputCurve, | ||
linGrow | MultiInputCurve, | ||
logAlphaDecay | MultiInputCurve, | ||
logGrow | MultiInputCurve, | ||
logGrowScale | MultiInputCurve, | ||
node_backup | string | ||
offset | MultiInputCurve, | ||
overRideInputs | bool | ||
randConeEmit | MultiInputCurve, | ||
scale | MultiInputCurve, | ||
showUI | bool | ||
size | MultiInputCurve, | ||
sizeClampCurve | MultiInputCurve, | ||
specialScale | float | ||
speed | MultiInputCurve, | ||
vPosOffset | MultiInputCurve, | ||
vRandPosOffset | MultiInputCurve, | ||
xyForce | MultiInputCurve, | ||
zForce | MultiInputCurve, |
메소드 | 설명 | |
---|---|---|
Backup ( |
||
FixedUpdate ( ) : void | ||
ModelMultiParticlePersistFX ( ) : System | ||
OnEvent ( ) : void | ||
OnEvent ( float power ) : void | ||
OnInitialize ( ) : void | ||
OnLoad ( |
||
OnSave ( |
||
OnVesselDie ( ) : void | ||
Restore ( ) : void | ||
Update ( ) : void | ||
UpdateEmitters ( float power ) : void |
메소드 | 설명 | |
---|---|---|
DisableCollider ( GameObject go ) : void | ||
GUIInput ( int id, string text ) : void | ||
OnDestroy ( ) : void | ||
OnGUI ( ) : void | ||
Print ( String s ) : void | ||
UpdateInputs ( float power ) : void | ||
maxInput ( int id ) : float | ||
minInput ( int id ) : float | ||
windowGUI ( int ID ) : void |
public MultiInputCurve, initalVelocityOffsetMaxRadius | ||
리턴 | MultiInputCurve, |