프로퍼티 | 타입 | 설명 | |
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isEnemy | bool | ||
mode | int | ||
numModes | int |
메소드 | 설명 | |
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Damage ( ) : void |
Inflicts damage and check if the object should be destroyed
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Disable ( GameObject obj ) : void | ||
Enable ( GameObject obj ) : void | ||
OnTriggerEnter2D ( |
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Start ( ) : void |
public OnTriggerEnter2D ( |
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otherCollider | ||
리턴 | void |