메소드 | 설명 | |
---|---|---|
Initialize ( string tooltipText, bool udpReliable, bool isPlayer, bool destroyOnDisconnect, bool teleportToInitialPosition, System |
||
MiscellaneousButton ( ForgeButtonStyle, buttonStyle, ForgeSubmitButtonStyle, submitStyle = null ) : BeardedManStudios.Network | ||
Update ( Event windowEvent, GUIStyle fontStyle, Editor window, int width, int height ) : void |
public Initialize ( string tooltipText, bool udpReliable, bool isPlayer, bool destroyOnDisconnect, bool teleportToInitialPosition, System |
||
tooltipText | string | |
udpReliable | bool | |
isPlayer | bool | |
destroyOnDisconnect | bool | |
teleportToInitialPosition | bool | |
udpReliableChanged | System |
|
isPlayerChanged | System |
|
destroyOnDisconnectChanged | System |
|
teleportToInitialPositionsChanged | System |
|
리턴 | void |
public MiscellaneousButton ( ForgeButtonStyle, buttonStyle, ForgeSubmitButtonStyle, submitStyle = null ) : BeardedManStudios.Network | ||
buttonStyle | ForgeButtonStyle, | |
submitStyle | ForgeSubmitButtonStyle, | |
리턴 | BeardedManStudios.Network |
public Update ( Event windowEvent, GUIStyle fontStyle, Editor window, int width, int height ) : void | ||
windowEvent | Event | |
fontStyle | GUIStyle | |
window | Editor | |
width | int | |
height | int | |
리턴 | void |