프로퍼티 | 타입 | 설명 | |
---|---|---|---|
collumnDepth | int | ||
collumnsArrayVerticesArray | Vector3[][] | ||
fingerJointsArrayStitchesPosArray | Vector3[][] | ||
isAmplitudeScale | bool | ||
maximumAmplitude | float | ||
meshColorViewer | Color | ||
meshLinePrefab | GameObject | ||
meshLinesPoolSize | int | ||
meshMaterial | Material | ||
minimumAmplitude | float | ||
spawnCooldown | float | ||
staticAmpltiudeScale | float | ||
stitchAnchorOffset | Vector3 | ||
verticesFrequencyDepthCount | int | ||
verticesSpread | float |
메소드 | 설명 | |
---|---|---|
CalculatePositionAndRotationOnMesh ( float progressionOnMesh, float widthOffset, Vector3 &calculatedPos, Quaternion &calculatedRot, float &calculatedHeightValue ) : void | ||
GenerateCalculationsMiniMesh ( ) : void | ||
GenerateLineMesh ( ) : void | ||
RemoveMeshLineFromActiveList ( GameObject meshLineGO ) : void | ||
Start ( ) : void | ||
StitchNewRowIntoCollumns ( ) : void | ||
Update ( ) : void | ||
UpdateCollumnVerticesPosition ( ) : void |
메소드 | 설명 | |
---|---|---|
GetFreeMeshLineIndex ( ) : int |
public CalculatePositionAndRotationOnMesh ( float progressionOnMesh, float widthOffset, Vector3 &calculatedPos, Quaternion &calculatedRot, float &calculatedHeightValue ) : void | ||
progressionOnMesh | float | |
widthOffset | float | |
calculatedPos | Vector3 | |
calculatedRot | Quaternion | |
calculatedHeightValue | float | |
리턴 | void |
public RemoveMeshLineFromActiveList ( GameObject meshLineGO ) : void | ||
meshLineGO | GameObject | |
리턴 | void |
public Vector3[][] fingerJointsArrayStitchesPosArray | ||
리턴 | Vector3[][] |