C# 클래스 MathUtil, UnityFramework

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공개 메소드들

메소드 설명
AngleBetweenLines ( Vector2 start1, Vector2 end1, Vector2 start2, Vector2 end2 ) : double

两条线之间的角度

AngleOfLine ( Vector2 start, Vector2 end ) : double

获取一条线以起始点为圆心的顺时针旋转角度

CubicBezierEvaluate ( float p0, float p1, float p2, float p3, float t ) : float
DistanceSqr ( Vector2 one, Vector2 two ) : float

两点距离的平方, [用这个比较长度效率高]

GeneralBezierEvaluate ( Vector3 points, float t ) : Vector3
LineIntersectCircle ( Vector2 start, Vector2 end, Vector2 circlePoint, float circleRadius ) : bool

判断直线和圆是否相交.

LineIntersectRect ( Vector2 start, Vector2 end, Rect rect ) : bool

判断直线是否和矩形相交

LinearBezierEvaluate ( Vector3 p0, Vector3 p1, float t ) : Vector3
LinearBezierEvaluate ( float p0, float p1, float t ) : float
PointToLineDistanceSqr ( Vector2 point, Vector2 start, Vector2 end ) : float

计算点到直线的距离的平方.

PointWithAngle ( Vector2 point, float distance, float angle ) : Vector2

从原点向一个给定角度移动给定的距离

QuadBezierEvaluate ( float p0, float p1, float p2, float t ) : float
RadianToDegree ( double radian ) : double

弧度转角度

lineIntersectLine ( Vector2 start1, Vector2 end1, Vector2 start2, Vector2 end2 ) : bool

判断两条直线是否相交.

메소드 상세

AngleBetweenLines() 공개 정적인 메소드

两条线之间的角度
public static AngleBetweenLines ( Vector2 start1, Vector2 end1, Vector2 start2, Vector2 end2 ) : double
start1 Vector2
end1 Vector2
start2 Vector2
end2 Vector2
리턴 double

AngleOfLine() 공개 정적인 메소드

获取一条线以起始点为圆心的顺时针旋转角度
public static AngleOfLine ( Vector2 start, Vector2 end ) : double
start Vector2
end Vector2
리턴 double

CubicBezierEvaluate() 공개 정적인 메소드

public static CubicBezierEvaluate ( float p0, float p1, float p2, float p3, float t ) : float
p0 float
p1 float
p2 float
p3 float
t float
리턴 float

DistanceSqr() 공개 정적인 메소드

两点距离的平方, [用这个比较长度效率高]
public static DistanceSqr ( Vector2 one, Vector2 two ) : float
one Vector2
two Vector2
리턴 float

GeneralBezierEvaluate() 공개 정적인 메소드

public static GeneralBezierEvaluate ( Vector3 points, float t ) : Vector3
points Vector3
t float
리턴 Vector3

LineIntersectCircle() 공개 정적인 메소드

判断直线和圆是否相交.
public static LineIntersectCircle ( Vector2 start, Vector2 end, Vector2 circlePoint, float circleRadius ) : bool
start Vector2
end Vector2
circlePoint Vector2
circleRadius float
리턴 bool

LineIntersectRect() 공개 정적인 메소드

判断直线是否和矩形相交
public static LineIntersectRect ( Vector2 start, Vector2 end, Rect rect ) : bool
start Vector2
end Vector2
rect Rect
리턴 bool

LinearBezierEvaluate() 공개 정적인 메소드

public static LinearBezierEvaluate ( Vector3 p0, Vector3 p1, float t ) : Vector3
p0 Vector3
p1 Vector3
t float
리턴 Vector3

LinearBezierEvaluate() 공개 정적인 메소드

public static LinearBezierEvaluate ( float p0, float p1, float t ) : float
p0 float
p1 float
t float
리턴 float

PointToLineDistanceSqr() 공개 정적인 메소드

计算点到直线的距离的平方.
public static PointToLineDistanceSqr ( Vector2 point, Vector2 start, Vector2 end ) : float
point Vector2
start Vector2
end Vector2
리턴 float

PointWithAngle() 공개 정적인 메소드

从原点向一个给定角度移动给定的距离
public static PointWithAngle ( Vector2 point, float distance, float angle ) : Vector2
point Vector2
distance float
angle float
리턴 Vector2

QuadBezierEvaluate() 공개 정적인 메소드

public static QuadBezierEvaluate ( float p0, float p1, float p2, float t ) : float
p0 float
p1 float
p2 float
t float
리턴 float

RadianToDegree() 공개 정적인 메소드

弧度转角度
public static RadianToDegree ( double radian ) : double
radian double
리턴 double

lineIntersectLine() 공개 정적인 메소드

判断两条直线是否相交.
public static lineIntersectLine ( Vector2 start1, Vector2 end1, Vector2 start2, Vector2 end2 ) : bool
start1 Vector2
end1 Vector2
start2 Vector2
end2 Vector2
리턴 bool