프로퍼티 | 타입 | 설명 | |
---|---|---|---|
CenterObj | GameObject | ||
ClawSkill | GameObject | ||
Grouper | GroupingManager, |
메소드 | 설명 | |
---|---|---|
Act ( Type t ) : void | ||
CalcDirection ( ) : void | ||
PolyAttack ( ) : void | ||
Start ( ) : void | ||
SummonPortal ( ) : void | ||
Update ( ) : void | ||
endFunction ( ) : void | ||
getDirection ( ) : float |
메소드 | 설명 | |
---|---|---|
Claw ( ) : void | ||
Claw ( bool left ) : void | ||
HairAttack ( ) : void | ||
HairGrab ( ) : void | ||
HandsAttack ( ) : void | ||
InstantiateClaw ( ) : void | ||
Polymorph ( ) : void | ||
Summon ( ) : void | ||
Swarm ( ) : void | ||
Tele ( ) : void | ||
Teleport ( ) : void | ||
Teleport ( GameObject targ ) : void | ||
Teleport ( Vector3 targ, bool camped = false ) : void | ||
getPlayerType ( ) : void | ||
setAnimating ( bool bl ) : void | ||
sortPriority ( ) : void | ||
spawnSwarm ( ) : void | ||
teleClaw ( ) : void | ||
teleClawUpdate ( ) : void | ||
updateTeleClaw ( ) : void |