C# 클래스 Lua_UnityEngine_Renderer, 2DPlatformer-SLua

상속: LuaObject
파일 보기 프로젝트 열기: yaukeywang/2DPlatformer-SLua 1 사용 예제들

공개 메소드들

메소드 설명
reg ( IntPtr l ) : void

비공개 메소드들

메소드 설명
GetClosestReflectionProbes ( IntPtr l ) : int
GetPropertyBlock ( IntPtr l ) : int
SetPropertyBlock ( IntPtr l ) : int
constructor ( IntPtr l ) : int
get_bounds ( IntPtr l ) : int
get_enabled ( IntPtr l ) : int
get_isPartOfStaticBatch ( IntPtr l ) : int
get_isVisible ( IntPtr l ) : int
get_lightmapIndex ( IntPtr l ) : int
get_lightmapScaleOffset ( IntPtr l ) : int
get_localToWorldMatrix ( IntPtr l ) : int
get_material ( IntPtr l ) : int
get_materials ( IntPtr l ) : int
get_probeAnchor ( IntPtr l ) : int
get_realtimeLightmapIndex ( IntPtr l ) : int
get_realtimeLightmapScaleOffset ( IntPtr l ) : int
get_receiveShadows ( IntPtr l ) : int
get_reflectionProbeUsage ( IntPtr l ) : int
get_shadowCastingMode ( IntPtr l ) : int
get_sharedMaterial ( IntPtr l ) : int
get_sharedMaterials ( IntPtr l ) : int
get_sortingLayerID ( IntPtr l ) : int
get_sortingLayerName ( IntPtr l ) : int
get_sortingOrder ( IntPtr l ) : int
get_useLightProbes ( IntPtr l ) : int
get_worldToLocalMatrix ( IntPtr l ) : int
set_enabled ( IntPtr l ) : int
set_lightmapIndex ( IntPtr l ) : int
set_lightmapScaleOffset ( IntPtr l ) : int
set_material ( IntPtr l ) : int
set_materials ( IntPtr l ) : int
set_probeAnchor ( IntPtr l ) : int
set_realtimeLightmapIndex ( IntPtr l ) : int
set_realtimeLightmapScaleOffset ( IntPtr l ) : int
set_receiveShadows ( IntPtr l ) : int
set_reflectionProbeUsage ( IntPtr l ) : int
set_shadowCastingMode ( IntPtr l ) : int
set_sharedMaterial ( IntPtr l ) : int
set_sharedMaterials ( IntPtr l ) : int
set_sortingLayerID ( IntPtr l ) : int
set_sortingLayerName ( IntPtr l ) : int
set_sortingOrder ( IntPtr l ) : int
set_useLightProbes ( IntPtr l ) : int

메소드 상세

reg() 공개 정적인 메소드

public static reg ( IntPtr l ) : void
l IntPtr
리턴 void