프로퍼티 | 타입 | 설명 | |
---|---|---|---|
beZip | bool |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
instance | LuaFileUtils, | ||
searchPaths | List |
||
zipMap | AssetBundle>.Dictionary |
메소드 | 설명 | |
---|---|---|
AddSearchBundle ( string name, AssetBundle bundle ) : void | ||
AddSearchPath ( string path, bool front = false ) : void | ||
Dispose ( ) : void | ||
GetFullPathFileName ( string fileName ) : string | ||
GetOSDir ( ) : string | ||
LuaFileUtils ( ) : UnityEngine | ||
ReadFile ( string fileName ) : byte[] | ||
RemoveSearchPath ( string path ) : void |
메소드 | 설명 | |
---|---|---|
ReadZipFile ( string fileName ) : byte[] |
public AddSearchBundle ( string name, AssetBundle bundle ) : void | ||
name | string | |
bundle | AssetBundle | |
리턴 | void |
public AddSearchPath ( string path, bool front = false ) : void | ||
path | string | |
front | bool | |
리턴 | void |
public GetFullPathFileName ( string fileName ) : string | ||
fileName | string | |
리턴 | string |