C# 클래스 ListBox, Unity3D-GUIExtras

상속: MonoBehaviour
파일 보기 프로젝트 열기: ProgManUA/Unity3D-GUIExtras 1 사용 예제들

보호된 프로퍼티들

프로퍼티 타입 설명
custom_skin GUISkin
custom_skin_flag bool
lastSelectedIndex int

공개 메소드들

메소드 설명
AddItem ( System c_ItemLabel ) : int
AddItem ( System c_ItemLabel, int c_ItemH ) : int
AddItem ( Texture2D c_ItemIcon ) : int
AddItem ( Texture2D c_ItemIcon, int c_ItemH ) : int
GetSelectedID ( ) : int
InsertItem ( int insertPos, System c_ItemLabel ) : int
InsertItem ( int insertPos, System c_ItemLabel, int c_ItemH ) : int
InsertItem ( int insertPos, Texture2D c_ItemIcon ) : int
InsertItem ( int insertPos, Texture2D c_ItemIcon, int c_ItemH ) : int
ListBox ( Rect c_drawRect, Rect c_visibleRect ) : System.Collections
ListBox ( Rect c_drawRect, Rect c_visibleRect, GUISkin c_custom_skin ) : System.Collections
ListBox ( Rect c_drawRect, Rect c_visibleRect, bool c_horScrollV, bool c_vertScrollV ) : System.Collections
ListBox ( Rect c_drawRect, Rect c_visibleRect, bool c_horScrollV, bool c_vertScrollV, GUISkin c_custom_skin ) : System.Collections
ReDraw ( ) : bool
RemoveItem ( int iIndex ) : bool

메소드 상세

AddItem() 공개 메소드

public AddItem ( System c_ItemLabel ) : int
c_ItemLabel System
리턴 int

AddItem() 공개 메소드

public AddItem ( System c_ItemLabel, int c_ItemH ) : int
c_ItemLabel System
c_ItemH int
리턴 int

AddItem() 공개 메소드

public AddItem ( Texture2D c_ItemIcon ) : int
c_ItemIcon UnityEngine.Texture2D
리턴 int

AddItem() 공개 메소드

public AddItem ( Texture2D c_ItemIcon, int c_ItemH ) : int
c_ItemIcon UnityEngine.Texture2D
c_ItemH int
리턴 int

GetSelectedID() 공개 메소드

public GetSelectedID ( ) : int
리턴 int

InsertItem() 공개 메소드

public InsertItem ( int insertPos, System c_ItemLabel ) : int
insertPos int
c_ItemLabel System
리턴 int

InsertItem() 공개 메소드

public InsertItem ( int insertPos, System c_ItemLabel, int c_ItemH ) : int
insertPos int
c_ItemLabel System
c_ItemH int
리턴 int

InsertItem() 공개 메소드

public InsertItem ( int insertPos, Texture2D c_ItemIcon ) : int
insertPos int
c_ItemIcon UnityEngine.Texture2D
리턴 int

InsertItem() 공개 메소드

public InsertItem ( int insertPos, Texture2D c_ItemIcon, int c_ItemH ) : int
insertPos int
c_ItemIcon UnityEngine.Texture2D
c_ItemH int
리턴 int

ListBox() 공개 메소드

public ListBox ( Rect c_drawRect, Rect c_visibleRect ) : System.Collections
c_drawRect Rect
c_visibleRect Rect
리턴 System.Collections

ListBox() 공개 메소드

public ListBox ( Rect c_drawRect, Rect c_visibleRect, GUISkin c_custom_skin ) : System.Collections
c_drawRect Rect
c_visibleRect Rect
c_custom_skin UnityEngine.GUISkin
리턴 System.Collections

ListBox() 공개 메소드

public ListBox ( Rect c_drawRect, Rect c_visibleRect, bool c_horScrollV, bool c_vertScrollV ) : System.Collections
c_drawRect Rect
c_visibleRect Rect
c_horScrollV bool
c_vertScrollV bool
리턴 System.Collections

ListBox() 공개 메소드

public ListBox ( Rect c_drawRect, Rect c_visibleRect, bool c_horScrollV, bool c_vertScrollV, GUISkin c_custom_skin ) : System.Collections
c_drawRect Rect
c_visibleRect Rect
c_horScrollV bool
c_vertScrollV bool
c_custom_skin UnityEngine.GUISkin
리턴 System.Collections

ReDraw() 공개 메소드

public ReDraw ( ) : bool
리턴 bool

RemoveItem() 공개 메소드

public RemoveItem ( int iIndex ) : bool
iIndex int
리턴 bool

프로퍼티 상세

custom_skin 보호되어 있는 프로퍼티

protected GUISkin custom_skin
리턴 GUISkin

custom_skin_flag 보호되어 있는 프로퍼티

protected bool custom_skin_flag
리턴 bool

lastSelectedIndex 보호되어 있는 프로퍼티

protected int lastSelectedIndex
리턴 int