C# 클래스 LibProcgen, SteamWorkshopUploader

파일 보기 프로젝트 열기: nihilocrat/SteamWorkshopUploader

공개 메소드들

메소드 설명
Bisect ( Vector3 pt1, Vector3 pt2, float variation ) : Vector3
GenerateCoast ( Vector3 corner1, Vector3 corner2, int iterations, float variation ) : Vector3[]
GenerateGrid ( int xsize, int ysize ) : Vector3[]
GenerateGrid ( int xsize, int ysize, float width, float height ) : Vector3[]
GetGridRegions ( Vector3 points, int xsize, int ysize ) : List
MakeCorners ( Vector3 origin, float islandRadius, float bordersize ) : Vector3[]
Midpoint ( Vector3 pt1, Vector3 pt2 ) : Vector3
PerturbPoints ( Vector3 points, float perturbation ) : Vector3[]

메소드 상세

Bisect() 공개 정적인 메소드

public static Bisect ( Vector3 pt1, Vector3 pt2, float variation ) : Vector3
pt1 Vector3
pt2 Vector3
variation float
리턴 Vector3

GenerateCoast() 공개 정적인 메소드

public static GenerateCoast ( Vector3 corner1, Vector3 corner2, int iterations, float variation ) : Vector3[]
corner1 Vector3
corner2 Vector3
iterations int
variation float
리턴 Vector3[]

GenerateGrid() 공개 정적인 메소드

public static GenerateGrid ( int xsize, int ysize ) : Vector3[]
xsize int
ysize int
리턴 Vector3[]

GenerateGrid() 공개 정적인 메소드

public static GenerateGrid ( int xsize, int ysize, float width, float height ) : Vector3[]
xsize int
ysize int
width float
height float
리턴 Vector3[]

GetGridRegions() 공개 정적인 메소드

public static GetGridRegions ( Vector3 points, int xsize, int ysize ) : List
points Vector3
xsize int
ysize int
리턴 List

MakeCorners() 공개 정적인 메소드

public static MakeCorners ( Vector3 origin, float islandRadius, float bordersize ) : Vector3[]
origin Vector3
islandRadius float
bordersize float
리턴 Vector3[]

Midpoint() 공개 정적인 메소드

public static Midpoint ( Vector3 pt1, Vector3 pt2 ) : Vector3
pt1 Vector3
pt2 Vector3
리턴 Vector3

PerturbPoints() 공개 정적인 메소드

public static PerturbPoints ( Vector3 points, float perturbation ) : Vector3[]
points Vector3
perturbation float
리턴 Vector3[]