메소드 | 설명 | |
---|---|---|
GetCrit ( ) : float | ||
GetDefense ( ) : float | ||
GetEndurance ( ) : float | ||
GetReqLevel ( ) : int | ||
GetStrength ( ) : float | ||
LegItem ( int level ) : System.Collections | ||
LegItem ( string itemName, int goldWorth, float defense, float endurance, float strength, float crit ) : System.Collections | ||
RandomName ( ) : string | ||
SetCrit ( float crit ) : void | ||
SetDefense ( float defense ) : void | ||
SetEndurance ( float endurance ) : void | ||
SetReqLevel ( int reqLevel ) : void | ||
SetStrength ( float strength ) : void |
public LegItem ( string itemName, int goldWorth, float defense, float endurance, float strength, float crit ) : System.Collections | ||
itemName | string | |
goldWorth | int | |
defense | float | |
endurance | float | |
strength | float | |
crit | float | |
리턴 | System.Collections |