프로퍼티 | 타입 | 설명 | |
---|---|---|---|
kBlankColor | Color | ||
m_FirstTouchedTime | float | ||
m_FocusedObject | GameObject | ||
m_LastFrame | Leap.Frame | ||
m_LastMovedTime | float | ||
m_LastPos | List |
||
m_Selected | bool | ||
m_Touching | List |
메소드 | 설명 | |
---|---|---|
CheckEndSelection ( Frame, thisFrame ) : bool | ||
CheckShouldMove ( Frame, thisFrame ) : bool | ||
CheckShouldRotate ( Frame, thisFrame ) : bool | ||
CheckShouldScale ( Frame, thisFrame ) : bool | ||
ClearFocus ( ) : void | ||
DoMovement ( Frame, thisFrame ) : void | ||
DoRotation ( Frame, thisFrame ) : void | ||
DoScaling ( Frame, thisFrame ) : void | ||
Get ( ) : LeapUnitySelectionController, | ||
OnRayHit ( |
||
OnStoppedTouching ( GameObject finger, Collider other ) : void | ||
OnTouched ( GameObject finger, Collider other ) : void | ||
SetFocus ( GameObject focus ) : void | ||
SetHighlightColor ( Color c ) : void |
메소드 | 설명 | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void |
public CheckEndSelection ( Frame, thisFrame ) : bool | ||
thisFrame | Frame, | |
리턴 | bool |
public CheckShouldMove ( Frame, thisFrame ) : bool | ||
thisFrame | Frame, | |
리턴 | bool |
public CheckShouldRotate ( Frame, thisFrame ) : bool | ||
thisFrame | Frame, | |
리턴 | bool |
public CheckShouldScale ( Frame, thisFrame ) : bool | ||
thisFrame | Frame, | |
리턴 | bool |
public static Get ( ) : LeapUnitySelectionController, | ||
리턴 | LeapUnitySelectionController, |
public OnStoppedTouching ( GameObject finger, Collider other ) : void | ||
finger | GameObject | |
other | Collider | |
리턴 | void |
public OnTouched ( GameObject finger, Collider other ) : void | ||
finger | GameObject | |
other | Collider | |
리턴 | void |